David Kewley writes:
> "... if stimulus density is a vector, then stimulus gradient could also involve derivatives in the stimulus density space, I suppose. ...
> "These are the simplest sorts of questions that come up when you try to build an artificial system that models your theory about how a biological system works. Typically, once you get into the nitty gritty details, if you do your job right, all sorts of more subtle questions come up that you have to explore to get the thing working at all."
I'm late to this discussion, but indeed this is accurate - to obtain a high-level design spec requires abstracting out lots of details in order to just get started, and lots of design decision in order to streamline the initial effort. I've given this a shot for the purpose of inspiring better design of software agents, the results of which are publicly viewable at http://www.emotivate.com/Book
And i love the term "artificial stupidity" (AS) - i use this to describe my aim: avoiding AS rather than seeking AI.
Now that i've discovered this group, I look forward to listening and learning about what you all consider to be the "essential aspects" of affect towards refining my currently high-level and rudimentary design framework.
best, mark@emotivate.com