PC Magazine, in the 9/12/97 issue ( p. 329), reviews and praises an addictive computer game called Dungeon Keeper, where, for $45, you can become a "nasty, evil villain."
"The goal of the game is to build a dungeon and then defend it against the do-gooder heroes who are out for your gold. " The player creates rooms, including the treasure room, the torture chamber, and the graveyard. If your workforce of "imps" are not working fast enough, you can speed them up by "slapping them around."
Are enterprising game developers feeling the pulse of the the growing number of greedy, aggressive, and indifferent people that Philip Slater described in his book Wealth Addiction?
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