I've been following developments in the use of VR in therapy for several years and there actually are some recent outcome studies which show that CBT using VR for the exposure component of treatment is as effective as traditional CBT with imaginal and/or in-vivo exposure. This supports the efficacy of VR for treatment. However, it is important to note that VR equipment and software if fairly expensive and that there is no evidence that VR-based treatment is any more effective than traditional CBT. Thus it is a more expensive way to treat problems which we can already treat effectively.
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